Paradigm Shifters

Project: Visual Perspective Taking in Virtual Reality

Overview

This project examined the impact of restricted interests on Theory of Mind (ToM) ability in Virtual Reality (VR).

Theory of Mind is a cognitive framework that enables individuals to attribute mental states—such as beliefs, desires, and intentions to themselves and others, and to recognise that these mental states can differ between individuals. This capacity is fundamental for effective social interaction and communication, facilitating empathy and understanding in diverse contexts. The development of ToM typically begins in early childhood, with children gradually learning to discern and interpret the perspectives of others, a skill that is crucial for navigating complex social environments and fostering meaningful relationships.

In relation to this project, prior research has shown that impairments in ToM are prevalent in populations such as individuals with Autism Spectrum Disorder (ASD) and other developmental disorders, leading to significant challenges in social functioning and communication. Consequently, understanding the nuances of ToM development and its deficits has become critical for designing effective interventions and support strategies tailored to these populations.

Visual Perspective Taking in VR

Hypothesis

This study aimed to explore the relationship between restricted interest stimuli and Theory of Mind performance using virtual reality (VR) technology, with a focus on visual perspective-taking and false belief tasks. By leveraging VR, the study sought to provide a more immersive and controlled environment for assessing how restricted interests may influence cognitive processing in individuals with autism spectrum condition (ASC).

Building on prior research into ToM deficits in ASC, it was hypothesised that including restricted interest stimuli within VR-based false belief tasks would negatively impact task performance compared to more neutral, everyday stimuli. Previous findings (Senju et al., 2009; Wellman et al., 2001) had shown that individuals with ASC often experienced difficulties attributing false beliefs to others, and the highly immersive nature of VR might highlight how restricted interests further narrow cognitive focus and exacerbate these challenges.

By employing VR, this study provided a unique opportunity to manipulate environmental factors more precisely, offering valuable insights into how restricted interests influenced ToM abilities in a dynamic, realistic setting. Thus, the primary hypotheses were as follows:

These hypotheses were tested using a combination of descriptive and inferential statistical analyses, focusing on comparing performance metrics such as response times and accuracy between normal and restricted interest conditions.

Development Details

The development of this project involved several stages, including initial research, design, implementation, and testing. The project was developed using Unity and VR technology to create an immersive environment for the tasks.

Key features of the project included:

Screenshots

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Outcomes

The study aimed to provide valuable insights into how restricted interests influenced ToM abilities in a dynamic, realistic setting. The outcomes of this study contributed to the understanding of cognitive processing in individuals with ASC and the impact of restricted interests on their performance in ToM tasks.

Future Work

Future work on this project will focus on enhancing its features and expanding its applications. Some planned improvements include: